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INK INSIDE is a 1P or 2P action RPG made by ex-Cartoon Network and horror Devs!
Play as Stick (Brian David Gilbert) or Traff (Deneen Melody) both doodles fighting back against the wet "Sog" who are turning once friendly drawings into mindless soggy monsters!
Go in alone, or team up with a friend in local co-op, to find treasure, upgrade your characters, and clean-up the sog to save Princess Land!
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REWARDS & REVIEWS



"If you like games with soul, a unique aesthetic, and that touch of madness that makes you laugh while you play, this one will hit you like a good meme on a silly day. And if not… well, you can always go back to serious dragons and endless menus. But be warned: after being a heroic doodle, it's hard to go back."
"If you're looking for a cooperative action-RPG that doesn't feel like a mere variation on familiar systems, and that embraces a truly "animation-like" aesthetic, even in the pacing of the scenes and the characterization, Ink Inside possesses a rare singularity."
"There's something of an intimate conversation, something of visual poetry, and something of an interactive dream in such an experience—and that's what makes this game so special."
“I highly recommend this game. The creator’s love and passion show through in the ability to make playing the game feel nostalgic — like you’re a kid curling up to watch your favorite cartoon on Saturday morning.”
GAME RAVEN REVIEW
"One of the first things that grabbed my attention was the emotional depth of Ink Inside’s story. The game manages to combine light-hearted cartoon charm with real emotional stakes. The poignant live-action cutscenes explore themes of memory and friendship, making the gameplay feel even more meaningful."
“…instantly familiar and comfortable…I think it’s a fun project with a lot of potential.”
Q&A
STREAMING?
THERE ARE NO COPYRIGHT RESTRICTIONS TO STREAMING INK INSIDE!
OUR MUSIC IS ALL ORIGINAL, AND YOURS TO STREAM AS YOU LIKE!

IS THE GAME FINISHED?
YES.
HOWEVER, THERE'S BEEN SOME CONFUSION ABOUT THE ENDING OF THE GAME...
Currently, after beating the game, there's a “teaser” cutscene of what the next game in the series will look like. This teaser also plays just before the credits. (This will be changed in the next update). So if you happened to not understand that cutscene as a teaser, then it would feel like the game would be ending abruptly since the credits play after it.
ARE SEQUELS PLANNED?
YES.
WE HAVE A LOT MORE STORY WE WANT TO TELL...
In total we wrote 3 "seasons" of content. This is because the story of Ink Inside was originally written as a cartoon show for Nickelodeon! So the pacing of that story was broken into 3 seasons worth of material.
INK INSIDE follows the story of "season 1," which is a 9-10 hour long game, or the equivalent of about 24 half-hour-long episodes of a cartoon show.
While we would LOVE to have all 3 seasons done immediately for launch, that would only be possible on a AAA budget for a AAA price. Instead, as a small indie team, we had to decide between prioritizing the quality of the gameplay experience, or the length of the story. So rather than making an alright game with 36 hours of great story, we made a really fun game with 10-12 hours of great story - one that we could readily make some even fun-ner sequels to. (For a $20 price, much less than AAA)!
Which also means - when we make Ink Inside "Chapter 2" - it will not only have more of the story we want to tell - but ALSO new mechanics that you'd want from a sequel!
SO WHAT EXACTLY IS MISSING FROM THE GAME?
ONLY A FEW STORY ELEMENTS.
These are the FEATURES IN THE GAME:
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2 playable characters (with or without local co-op)
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3 social area "towns" with NPCs and dozens of side quests
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3 major "dungeon" areas with unique combat hazards (only 1 looks like an actual "dungeon" though)
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15 levels of exp and stats to gain
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33 unique "jobs" to find, complete, and upgrade your character with as you level
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14 cores with unique combat perks that trigger on getting a "perfect hit" on an enemy
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3 "secret" cores with unique-er combat perks (each granting an achievement when discovered)
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20 agility items that change the way you "dodge"
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21 tech items that change the way you "catch"
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50+ treasure chests to find
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30+ secret areas to find
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8 special moves
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4 "Artifacts" that add new features to the game like a "MAP" or mechanics like "Finishers"
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15+ total minutes of live action cutscenes telling the story of "Hannah" the girl who drew the world and everyone in it
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Full VO for 12+ characters
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50 Achievements
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Full Soundtrack with 20+ songs
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about 9-10 hours of narrative.
This is the narrative “STORY” IN THE GAME:
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The story of Princess Land + Fuzzville
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Where the “Sog” came from, and how it works on the doodles in the world
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Who Detective Fuzz is, and his backstory
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Who Traff is, and her backstory (concluding in their live action cutscene)
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Who kidnapped (dragon-napped?) Fudge
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Who the Ferret Doodles are and how they run their shops
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What Swamp Splash is, and why there's a dungeon underneath it
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What the Singing Skeleton is, and why it's in a dungeon
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Several NPC's and their stories
This is the narrative "STORY" NOT IN THE GAME:
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An answer to Sticks "mysterious" origins (however there's a huge spoiler to what this is hidden in the game)
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An answer to who Cloak is
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Queen Princesses backstory
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The story of the next two "Notebook" locations (these are for the sequels)
We certainly plan to address these missing story elements in the sequels - but there are quite a few hints about them already in the game - at least enough that we've had a few streamers put parts of it together.
Overall, we certainly don’t want players to feel like we’re giving them an incomplete story, but we’ve also already managed to tell a story far more fleshed out than many other serialized AAA games have before us.
For example, the following games likewise end “unfinished” in their first entries:
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Kingdom Hearts 1 - Who the “Heartless” are, and why the characters were taken into the KH world is never explained.
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Half Life 1 - Science opens a portal to another Dimension. No other plot or character development is provided.
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Assassins Creed 1 - Desmond's narrative, Ezio’s narrative, the alien language teaser, and why the Templars are hunting Assassins is never resolved.
Ink Inside contains MORE narrative exposition than you find in these games. (50,000 words worth) However, much like these games, INK INSIDE also has a narrative that won’t be fully complete until its sequels are likewise complete.
So! If you did not enjoy how these listed games ended “unfinished” when they were released, then it’s likely you might not enjoy Ink Inside either.
We certainly encourage you to still give INK INSIDE a try! Ink Inside: First Page is free afterall, and covers the first 2-3 hours of the game. There’s a lot more to enjoy in the full game too! Overall, we hope you finish INK INSIDE excited to play a sequel, rather than not having any fun playing it at all (until the sequels are done).
BLACKFIELD'S TEAM HAS WORKED ON A VARIETY OF GAMES AND MEDIA INCLUDING:
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